I tagged version 0.2 of subrender some days ago.
I consider it now stable - however if you find bugs, please report them here.
Subrender 0.2 is also the first version that comes with a Windows installer.
If anyone wants to contribute a Mac OS X installer, specs for various {Linux, BSD} distributions, translations, features, feel free to fork subrender!
When you point your browser to the IP you have set in make menuconfig, you should see the Ethersex html interface.
You can now start controlling the Alpengluehn Controller using the web interface or using Artnet, ECMD etc.
The Bells is a beautiful spot near the “Blue Hole” in Dahab, Egypt. The entry of the small arch is at 20m and the exit at 25-28m. It’s almost like low-level flying when you’re going down there. To reach the spot, just walk by all the restaurants @ Blue Hole, pass the memorial stones and then you’ll see the entry just below. Before diving, make sure no scuba diver is blocking the hole (they tend to stay in there forever :) )
My dive was pretty quick since I really like the “almost flying” sensation.
Here is a video I made during my stay in November 2011.
My next project is an IKEA Expedit with LED (background) lighting (more details will follow shortly). Since I will use high power LEDs rather than superflux / led stripes I need a material that spreads the light equally without changing the color or affecting the brightness too much.
I therefore ordered samples which seemed suitable for the project to me from http://www.plexiglas-shop.com (they sell pieces ~ 10x7.5 cm for 3€ total -> no shipping costs).
In this post I will discuss the following products:
Today I started integrating my beat detection library into QLC. Since QLC is entirely written in Qt, I’m using the great Qt Creator IDE. Qt Creator has a cool feature named “Shadow Build” which boils down to qmake being called from inside another directory to keep your source tree clean and seperated from the actual build process.
A typical Makefile created by qmake using “Shadow Build” looks like this
So all sources/headers point to the source directory whereas the object files will be created in the build directory.
Some projects have a build system where apart from {q,c}make routines other scripts (perl, shell, python etc.) are being called. These scripts have very different purposes - one could be to create a header file dynamically at compile time with information on the build system, like git/svn revision, uname -a, date etc.